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Overlord

Overlord was developed alone during the Multiplayer Semester at IADE.

The game is a fully functional MOBA, with 24 playable characters, Monsters, Buffs, Debuffs, an item store, and much more.

 

It was developed in Unreal Engine 4, without the use of any Blueprints.
It 

Game Description:

Overlord is a 3D MOBA game for Windows set in a detailed fantasy world that emphasizes building rather than the typical destruction-focused objectives. In this unique twist on the genre, players work together to construct and control vital structures on the battlefield.

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Three teams of three players each choose from a roster of nine distinct characters, each with three unique abilities. The main objective is to gather resources and build two central towers, which activate a Conquest Zone. Only teams controlling these towers and with the most champions within the zone earn points, creating a dynamic balance of alliances and betrayals as players decide when to cooperate or compete.

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Jungle monsters offer powerful buffs, adding further strategic depth, while server prediction ensures responsive, engaging multiplayer action. With its construction-focused gameplay and the tactical balance of alliances, Overlord provides a fresh and challenging take on the MOBA genre.

Game Design Document
Game Design Document
Note: The trailer was recorded on my laptop while I was experiencing energy issues at home. Causing the frame issue on the video.
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